

(I also have very sensitive eyes so I tried to keep things from being overly bright & exposed. I tried my best to make it adapt well to all environments while making colors, lighting and details pop. My aim was to give the game a more sharp, vibrant and cinematic look while still staying true to the original. There are many amazing presets out there, but none felt "just right" I found many to be either too saturated, too blurry or with way too much bloom added. In the screenshot in question, the shadow the feathery things on her outfit throws on her skin, as well as her hair, is very strong, and almost looks like an outline, or the opposite of a glow effect.Hello! This is the first preset I've made and I thought I'd go ahead and share it. In my personal opinion it's about a 50/50 if it looks better with it on or off depending on the scene. This approximation can work great, but it can also produce some off-putting results. A basic use of normal maps would be drawing different parts of the surface lighter or darker based on to what degree it faces the light source.Īmbient Occlusion on the other hand, is a way to approximate shadows in crevices and between objects that are close together. It's extremely obvious that it's Ambient Occlusion.Īdditionally, they would probably use normal maps rather than bump maps, though they share the same purpose.Ī normal map basically tells the renderer the direction each pixel of the texture faces (its normal) in relation to the surface on which it is drawn. This will display as: Hildibrand is my hero.If you're posting a submission with spoilers in the body or potentially comments, click "spoiler" after you've submitted it.If you're unsure if something is a spoiler, spoiler tag it just to be safe.Fanworks must be credited to the author, not be rehosted without permission, not advertise artists for profit.Avoid these restricted types of posts: Repetitive / Definitive FAQ.Parts of the FFXIV User Agreement are enforced.



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